Steel Royal Online!


Welcome, visitor! This is the "temporary" site/archive for the newest Kaffeine game: Steel Royal Online! We are still in the design and development phase of this project so don't worry about little glitches that you might find in these early builds. If you are interested in joining our team, email or msn Josh (the team leader). We are currently accepting almost any position.


Banjo Screen of the Moment


These links might be helpful:

Latest Character Sketches (7-17-2004)
Latest Build - Map Editor (7-25-2004)
Latest Build - Steel Royal Online (8-20-2004)
Latest Game Doc (7-23-2004)
Latest Large Logo (8-14-2004)
THE TO DO LIST (8-20-2004)


News

Game Status Update      9-11-2004

Currently, (since school started) this project has been stagnating for the most part. The updates have slowed down quite a bit because I am currently in the process of trying to update the engine from Legacy Visual Basic to Visual Basic.NET. VB.NET is a lot more functional for game programming because it provides a much better way to create object oriented code. Overloading, inheritance, and even delegation are supported under VB.NET. It might not be a speed upgrade (not sure if VB.NET is faster or slower in fact), but the scripting engine that can be produced with this is much more functional. Anyways, I just thought I would let our guests know, that the code/game updates aren't here because I have been completely overhauling the code.

- Josh


Deadline      8-14-2004

Tim: (1)Refine the logo.
Deadline Met! Download the Deadline Logo (8-14-2004)

Josh: (1)Code the fullscreen GUI.
Deadline Met! Download a Deadline Version! (8-14-2004)


Deadline      7-24-2004

Tim: (1)Refine character sketches and (2) work on logo.
Postponed

Josh: (1)Add collision mapping to the editor and (2) add map loading support to the game build.
Deadline Met! Download the Deadline Version (7-21-2004)


Deadline      7-17-2004

Tim: (1)Finished with character sketches and suggestions.
Deadline Met! Download the Deadline Sketches (7-17-2004)

Josh: (1)Finished with Collision within the Map Editor and Saving + Loading.
Deadline Met! Download the Deadline Version (7-17-2004)


Deadline      7-17-2004

(1)Game art meeting.